On Thursday, HP introduced a slew of new gaming hardware, including the updated OMEN 16 and OMEN 17 laptops.

The company also released a new monitor and Victus by HP, its next-generation mainstream-level gaming PC portfolio, with a 16-inch laptop.

“Our constant focus with gaming is to create innovative technologies that progress the medium forward for everyone, be it enthusiast-level OMEN users or newcomers to this growing and endlessly entertaining industry,” said Judy Johnson, director of gaming and esports at HP, in a news release. 

The Omen 16 includes an NVIDIA GeForce RTX 3070 Laptop GPU 8 GB or AMD RDNA 2 architecture-based graphics. You have a choice of processors with the Intel.

Core i7-11800H series processors or 8-core AMD Ryzen 9 5900HX Mobile processors. 

HP claims the laptop will stay cooler with a fan with blades that are 2.5 times as thin and have over a 200% increase in blade count than the OMEN 1510. Claimed battery life is up to nine hours. OMEN 16 is expected to be available this June for a starting price of $1049.99.

The OMEN 17 includes an NVIDIA GeForce RTX 3080 Laptop GPU 16 GB with a TGP maximum of 165W and up to Intel Core i9-11900H processor. You can configure the unit with up to 32GB DDR4 3200 MHz memory. The OMEN 17 is coming next month at a starting price of $1,369.99.

The new intro level Victus by HP 16 comes in three color options in mica silver, performance blue, and ceramic white. An NVIDIA GeForce RTX powers the 16-inch display

3060 Laptop GPU 6 GB and AMD Radeon RX 5500M. It’s available with an Intel Core i7-11800H series processor or 8-core AMD Ryzen 7 5800H Mobile Processor along with up to 32 GB DDR4 3200 MHz memory. Coming in June starting at $799.99.

The company also announced its OMEN 25i Gaming Monitor, which it claims could reduce eye strain while playing. The monitor supposedly has a 30% reduction in excessive blue light, compared with a standard LCD. It’s arriving in July at a starting price of $349.99.

Recent

Gaming popularity has skyrocketed. Recent research found that 82% of global consumers played video games and watched video game content during the height of the COVID-19 pandemic lockdowns.

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